With no dash unit to start with, the fastest form of movement at the beginning of the game is simply doing full length jumps.Mission names link to timestamps in the youtube encode. Generally, each subsequent tier of weapons have twice the damage at relative XP levels as their predecessors, with other stats being increased slightly. If you are using a weapon to attack an enemy with an armor value that is 1 level higher it will deal 50% reduced damage, and 75% reduced damage if the armor value is 2 levels higher. Each weapon in the game also has 5 tiers that correspond to 5 armor values of enemies that you encounter in the game. The other two are either magazine capacity, attack range, shot interval, or reload time depending on the type of weapon. Each weapon has three stats that increase as they level up, one of which is always attack power. Their stats increase incrementally from 0-100%, and there is an additional threshold beyond 100% at 120% with no incremental gains in between.
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